Tag: People

Behind the Scenes in Game Design

KneeDeep interviewed Marcy Brown, master of “Death by a Thousand Breaths,” about what went into her thinking in designing a 90-minute, live action role-playing Dungeons and Dragons game called Cerulean Port City.

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Warner Chabot Shifts Gears

After 11 years at the helm of the Bay Area’s leading science institute, its leader moves back into the zone of policy influence.

Behind the Scenes in Game Design

KneeDeep interviewed Marcy Brown, master of “Death by a Thousand Breaths,” about what went into her thinking in designing a 90-minute, live action role-playing Dungeons and Dragons game called Cerulean Port City.

Marin City Solves For Self

The historically underserved community of Marin City has struggled with inadequate infrastructure, as a result of poor city planning and a lack of resources. Now, on the frontlines of extreme weather events, the community is finding their own ways to handle the climate forces of today.

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